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Architecture Softwares Combo - 3DS Max & Vray

Course Content

3DS Max

Download the detailed syllabus.
3DS-MAX_Vray
Duration
40 Hours
Lessons
27 Video
Weeks
5 Weeks

Course Content

Section 1. Programming Foundations with JavaScript, HTML and CSS

In this module, we will cover the basics of 3DS. We will start with an introduction to the software, then move on to setting up units and maximizing the workspace for better productivity. You will learn how to create different objects using standard primitives and how to use selection and modifying tools to refine your designs with precision.

We’ll delve deeper into 3DS in this subject and learn cutting-edge methods to improve your modeling abilities. Discover how to successfully hide and unhide pieces for improved organization, and experiment with extended primitives to create complicated shapes. Learn how to model interior rooms and include realism and depth in your ideas. Learn how to organize things to improve efficiency and optimize your process.

In this module, we will cover advanced features in 3DS, including compound objects for intricate modeling and mastering the use of the USD Pivot Center for precise transformations. Additionally, we will explore AEC Extended tools for specialized architectural modeling tasks. Join us as we unlock the full potential of these advanced tools in 3DS, empowering you to create sophisticated and detailed architectural designs.

3DS Max Vray

We’ll introduce you to the fundamentals of V-Ray within 3DS, providing a comprehensive overview to kick-start your rendering journey. Begin with V-Ray setup, understanding its interface and essential settings. Then, explore V-Ray Lights, discovering how to illuminate your scenes effectively. Finally, delve into V-Ray Camera, mastering techniques to capture your designs from the perfect angle.

In this module, we’ll delve into the realm of V-Ray materials, uncovering techniques to create realistic textures and surfaces for your 3DS models. Learn to manipulate material properties and apply textures to achieve lifelike renderings. Additionally, explore studio lighting setups to illuminate your scenes with precision and sophistication.

In this specialized module, we’ll dive deep into the nuances of lighting setup for interior spaces in 3DS. Explore techniques to create inviting and atmospheric lighting schemes that enhance the mood and ambiance of your interior renderings. Learn how to balance natural and artificial light sources to illuminate spaces realistically and accentuate architectural features.

Flexibility in Planning and Teaching

Theoretical Knowledge

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Practical Skills

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Individual Work with a Mentor

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Final Individual Project

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