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3D Motion Graphics

Course Content

After Effects

Download the detailed syllabus.
Motion Graphics
Duration
45 Hours
Lessons
30 Video
Weeks
6 Weeks

Course Content

Section 1. Programming Foundations with JavaScript, HTML and CSS

In the first five days of the curriculum, you’ll dive deep into the fundamentals and advanced techniques of After Effects, a powerful tool for motion graphics and visual effects. Starting with an introduction to the user interface, composition settings, and project management on Day 1, you’ll progress to mastering masking, keyframing, and using the Graph Editor for smooth animations on Day 2. Day 3 introduces motion tracking techniques using Null Layers and Light Rays, while Day 4 focuses on advanced features like video stabilization and face mask tracking, including detailed facial recognition points. Finally, Day 5 explores Chroma key techniques such as Keylight for effortless removal of backgrounds and integrating CGI chroma footages using effects and presets. This comprehensive curriculum equips you with essential skills for creating dynamic motion graphics and visual effects in After Effects.

Days 6 to 10 delve into advanced techniques in motion graphics and visual effects. Day 6 covers 3D camera tracking, environment tracking, and blending techniques. Day 7 explores audio visualization with audio waves, spectrum analysis, and motion effects synced to sound. Day 8 focuses on using Saber for intricate shape work, applying Saber masks effectively, and utilizing advanced color correction tools. Day 9 introduces particle systems for dynamic effects, text animations with particles, and integrating lighting into scenes while exploring 3D features like Bevel & Emboss. Finally, Day 10 emphasizes creating motion banners, Instagram posts, and stories using motion keyframes, along with animated illustrations for engaging visual storytelling.

Blender

Over the first five days, the Blender course covers essential aspects of 3D modeling and scene setup. Beginning with software installation and interface navigation on Day 1, it progresses to basic modeling tools and object properties on Day 2. Days 3 and 4 focus on advanced techniques with specific projects: perfume and weapon asset modeling using modifiers, live viewport tools, and camera setups. Day 5 introduces 360-degree camera setup, tips for low poly scene modeling, and various modeling tricks to enhance proficiency in Blender’s versatile 3D environment.

Days 6 to 10 of the Blender course deepen understanding of texturing, materials, lighting, and rendering techniques. Day 6 introduces texturing using the Shader Editor viewport and basic color shaders. Day 8 explores Physically Based Rendering (PBR) materials, node graph mapping, and UV unwrapping for precise texture placement. Day 9 focuses on enhancing scenes with HDRI module lighting and introduces basic rendering concepts. Finally, Day 10 covers lighting fundamentals such as 3-point lighting setups and specific techniques for product packshot photography to achieve professional-quality renders in Blender’s dynamic 3D environment.

In Week 3 of the Blender course, Days 11 to 15 explore advanced topics in 3D animation and simulation. Day 11 focuses on creating dynamic product packshot backgrounds, animated backgrounds, and mastering camera angles. Day 12 delves into motion graphics backgrounds, advanced lighting setups, and rendering configurations. Day 13 introduces simulations with cloth animation, soft body dynamics, and rigid body dynamics. Day 14 covers water and fluids simulation techniques, including baking and cache file management for timeline frames. Finally, Day 15 explores fracture and destruction effects using force fields and collision elements to enhance realism and complexity in Blender’s simulation capabilities.

 

 
 

Days 16 to 20 of the Blender course cover advanced techniques in motion graphics, animation, and client management. Day 16 introduces motion tracking using After Effects’ camera tracker and integrating 3D models from Blender into compositions. Day 17 explores the power of Geometry Nodes for procedural modeling and animation, utilizing the Geometry Graph Editor for precise control. Day 18 focuses on post-production workflows, including texture painting and leveraging EEVEE render elements for realistic visual outcomes. Day 19 offers invaluable tips, tricks, and project classes, emphasizing scene linking for efficient project management. Finally, Day 20 provides essential training in freelancing, including client onboarding strategies and competitive project pricing to attract and retain clients effectively. These comprehensive skills ensure a well-rounded proficiency in Blender for both creative and professional endeavors.

 
 

Flexibility in Planning and Teaching

Theoretical Knowledge

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Practical Skills

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Individual Work with a Mentor

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Final Individual Project

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