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Architecture Softwares Combo - SketchUp Vray Photoshop

Course Content

SketchUp

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Duration
40 Hours
Lessons
27 Video
Weeks
5 Weeks

Course Content

Section 1. Programming Foundations with JavaScript, HTML and CSS

You’ll learn how to navigate the SketchUp interface, ensuring you can efficiently access and utilize its various tools and features. We’ll delve into understanding units and precision, teaching you how to set and switch between different measurement units for accurate and consistent designs. Additionally, you’ll discover customization and preferences, allowing you to personalize your workspace and streamline your workflow. Practical exercises and projects will reinforce your learning, providing hands-on experience to solidify your skills.

It covers basic navigation tools, camera settings and views, sections and planes and how to use all this in the sketchup interface along with the shortcut keys for each action.

This chapter covers how to use various different tools in the sketchup interface including how to select objects using selection tools, how to apply paint bucket to materials, eraser, line, freehand, rectangle, circle , polygon etc

Architecture Tool - V-Ray

VRay’s interface streamlines rendering workflow, offering intuitive access to essential tools like Asset Editor, Render settings, and Frame Buffer for efficient and high-quality rendering control.

Within this course, you’ll find crucial tools such as the Asset Editor for streamlined material management, Render for high-quality image production, and Render (interactive) for real-time visualization.Tthe Viewport Render Region enables focused rendering, while the Frame Buffer offers comprehensive control over image output. With Batch Render, efficiency is maximized, and camera orientation can be seamlessly locked for consistent perspectives. Unlock the full potential of your SketchUp projects with the comprehensive suite of tools housed within the V-Ray for SketchUp tab.

We explore a wide range of lighting approaches in detail in the VRay Lights chapter to help you properly light your scenes. Each variety is thoroughly examined, ranging from the adaptability of Rectangular and Sphere lights to the focused illumination of Spot lights and the realistic lighting offered by IES lights. Furthermore, we go into the subtle glow of Omni lights and the nuances of Mesh lights so you have a thorough grasp of how to use light to improve your renderings.

Graphic Designing Tool - Photoshop

To get you started with Photoshop, we will cover a wide range of topics in Lesson One. You will learn how to use selection tools effectively, become comfortable with the Photoshop interface, and import files in an efficient manner. We’ll also dive into advanced techniques such as changing skies, adding humans to your compositions, and utilizing the transformation tool. Additionally, we’ll guide you through customizing your preferences settings to optimize your workflow.

We will examine a wide range of abilities and methods in Lesson Two. You will discover how to precisely alter layers and import PDFs to scale. We’ll go over how to render floor plans in full colour and black and white, introduce the brush tool for fine detail work, and show you how to do a smokey black and white render. You’ll also become an expert at rendering monochrome floor plans and produce realistic floor plans, which will improve your design presentations.

We will explore more sophisticated methods and resources in Lesson Three. You will learn about layer masking and participate in exercises to fully grasp its specifics. We’ll walk you through the process of creating a site plan and show how to use the pen and shape tools. To improve your architectural visualisation abilities, you’ll also learn about smart objects, rendering exploded views from SketchUp or Revit, and converting 2D floor plans to axonometric views.

Flexibility in Planning and Teaching

Theoretical Knowledge

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Practical Skills

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Individual Work with a Mentor

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Final Individual Project

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